User login

The Chronicles of Riddick: Assault on Dark Athena review

I've always been skeptical about games based on movies or movie characters,  mainly because none of them are any good.  That somehow didn't stop me from buying The Chronicles of Riddick: Escape from Butcher Bay back in 2004, and the game turned out to be a surprisingly unique first person shooter.  When I saw Assault on Dark Athena was released, I was again skeptical.  Rarely can you get two surprises out of a series when no one was expecting anything special in the first place.

The first game was, as the title says, about Riddick's escape from Butcher Bay, the most secure prison in the universe.  Clearly he was successful in his escape or it wouldn't have warranted a sequel.  This new game takes place shortly after his escape, where a massive mercenary ship called the Dark Athena picks him up as his ship is drifting through space, but Riddick hides away before they can pick him out of the sleep chamber.  Now, trapped inside the Dark Athena, Riddick is able to go about his usual business of skulking through the darkness and murdering people in his way.


Going face to face with these guys is generally a bad idea

 The gameplay is essentially the same as the first game, which is good news.  This is first person stealth action done right.  When you're crouched and hiding, your screen turns a bluish color so you know you're hidden.  If you're spotted, it turns back to normal.  While subtle it's a very helpful effect since you don't have a lot of health to work with.  Riddick also has the advantage of not needing a flashlight because of the "eye shine" he got while in Butcher Bay.  This is the reason he always wears those goggles, but it also provides help when killing people where it's normally too dark to see anything.  The most fun you'll have is with the melee combat and the many different killing animations you'll see. For example, I had a screwdriver to use as a weapon at one point.  I snuck up behind a guard, grabbed him by the chin, jabbed the screw driver in his throat and pushed out.  It was a gory sight to behold, but was it ever satisfying.  Each different melee weapon has several unique animations as rewards for sneaking up on people.  Otherwise, it's the usual swing and jab to kill someone.

The system designed for the melee combat is done very well. Instead of just clicking to swing you can do combos with your movement keys to get the job done quicker or to help get past an enemy when they're blocking your swings.  This game does have a lot more gun play than the first one, and while that's a little disappointing for a mainly stealth FPS, it fits and at some points is necessary.  You simply can't take on an alpha drone without the help of weaponry. 

 


I don't know how you can do this silently, but Riddick pulls it off.


The graphics are decent but a little too shiny.  It looks like the Doom 3 or Quake 4 engine pushed to the limits.  Since you won't spend a lot of time admiring the brown or gray walls it really doesn't distract from the game.  If you do stop to admire things, there is a little bit of detail here and there, but the designers didn't go crazy.  Where the game really stands out is the character and skeletal animations.  I've never seen them done better.  You as a character even have your own.  If you're standing in one spot and decide to turn, you can actually notice the momentum and little things like that can really bring a game to life.

The game was a bit shorter than I had originally expected, but I'm glad it didn't end where I thought it would.  About 3 hours into the game, the build up to the point of escaping the ship made me think the game was going to end just there.  Thankfully that didn't happen and there was another 3 hours left to go.  Now, 6 hours may seem short for a $40 to $50 game, but they also remade Escape from Butcher Bay and added it on the game DVD. This way you don't miss out on any of the story.  With about 10 hours of gameplay in EfBB and the 6 hours from AoDA, picking up both games for the price of one isn't a bad deal.  Whether you like stealth or not, or if you just like Riddick, I'd suggest picking up this game.

I remember reading reviews for this and they basically said the same thing about 3 hour mark. It's where the developers finished with Dark Athena but couldn't find a publisher, so past that mark is where the guys continued to work.